I was watching an old The Last of us documentary where the developers say that RAM is the most precious resource they have. So they have to be very mindful of the hardware limits of consoles before programming the game.
Now come the exciting possibilities with Stadia. If a game developer needs a massive amount of memory or GPU for a game, Stadia could allocate that amount of resources for their game. Imagine how intelligent, beautiful and graphically intense the games could be if they weren't limited by hardware.
Or is it that they have fixed hardware, only in the cloud, no matter which game it is?
Now come the exciting possibilities with Stadia. If a game developer needs a massive amount of memory or GPU for a game, Stadia could allocate that amount of resources for their game. Imagine how intelligent, beautiful and graphically intense the games could be if they weren't limited by hardware.
Or is it that they have fixed hardware, only in the cloud, no matter which game it is?