Will Stadia (google) allocate hardware to games as per their requirements?

DOOM Eternal

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I was watching an old The Last of us documentary where the developers say that RAM is the most precious resource they have. So they have to be very mindful of the hardware limits of consoles before programming the game.

Now come the exciting possibilities with Stadia. If a game developer needs a massive amount of memory or GPU for a game, Stadia could allocate that amount of resources for their game. Imagine how intelligent, beautiful and graphically intense the games could be if they weren't limited by hardware.

Or is it that they have fixed hardware, only in the cloud, no matter which game it is?
 

DOOM Eternal

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This seems to imply that, for example, a Stadia hardware instance that must guarantee 60 FPS @ 4K is going to have to run at significantly lower visual fidelity in order to reach this goal.


For example, if the Stadia GPU is approximately a Vega 56 equivalent, I think we can all agree that a Vega 56 is not going to play Cyberpunk 2077 @ 4K 60 FPS unless it's running at medium or lower overall video settings.


Is that what we can expect of performance?