Love the service and a believer in stadia....
So I tried searching here and on google also but couldn't find an detailed explanation on how all of this works.
So I believe stadia allots a rack to each individual who starts a game and blocks it to them till they play.
I also get it they have the statistics of how much people play at a given time and all and thus have the corresponding number of racks available.
But what I dont understand is how they keep on with demand?
First of all this is totally different than previous console stats as people can play anywhere and everywhere.
Second do they manually add racks as the new subscribers are added? This becomes a huge question as they release the base version. This is not YouTube where your main resource is storage...
Third if they allot each rack to one subscriber while they are playing then how do they profit from it? Are game sales that much profitable?
TLDR :- what is the racks to user ratio they might be maintaining to keep they service flawless as is it right now.
So I tried searching here and on google also but couldn't find an detailed explanation on how all of this works.
So I believe stadia allots a rack to each individual who starts a game and blocks it to them till they play.
I also get it they have the statistics of how much people play at a given time and all and thus have the corresponding number of racks available.
But what I dont understand is how they keep on with demand?
First of all this is totally different than previous console stats as people can play anywhere and everywhere.
Second do they manually add racks as the new subscribers are added? This becomes a huge question as they release the base version. This is not YouTube where your main resource is storage...
Third if they allot each rack to one subscriber while they are playing then how do they profit from it? Are game sales that much profitable?
TLDR :- what is the racks to user ratio they might be maintaining to keep they service flawless as is it right now.