For those of you who don't know Google is releasing an online platform that users can access (presumably through a web browser and under a subscription, although monetization is up in the air still) to play video games without the need for hardware, this means you'll be able to play any game(in their catalog) on any device with a screen.
This is the ultimate solution to cross play since all users can play under a unified server, it eliminates the costs for hardware, you no longer have to buy a gaming PC, xbox, playstation, Wii...etc to play your favorite games.
The only real drawback you will notice is the lag you will experience, but in my experience the lag can be reduced with higher speed internet plans and on the developer side by eliminating input lag. There are games that give the game a set input lag to make the characters play like a real world character, it makes you feel like you're really swinging a huge fucking axe. This can be dialed back or completely removed from the devs side to compensate for the time it takes for packages to be sent back and forth from the client input to the server since you're playing directly from googles servers.
Now, depending on the monetization Google chooses to go with this type of service I can easily see them crashing and burning if handled poorly, but if it was a low monthly subscription cost that gave me access to all their video games it would be amazing.
Google is reportedly working directly with developers on their upcoming games and releases to make sure their titles are compatible and run smoothly on Stadia, the question is as a consumer "how many titles will I have access to?".
I think the people who are crying wolf on this already are a bit dramatic and are concerned about not owning hard copies anymore, they don't see the great things this could introduce in the long run to the gaming world.
#In the end, i'm just happy google is starting the streaming race and I'm excited to see what competition it brings and how we as players will benefit from it.
This is the ultimate solution to cross play since all users can play under a unified server, it eliminates the costs for hardware, you no longer have to buy a gaming PC, xbox, playstation, Wii...etc to play your favorite games.
The only real drawback you will notice is the lag you will experience, but in my experience the lag can be reduced with higher speed internet plans and on the developer side by eliminating input lag. There are games that give the game a set input lag to make the characters play like a real world character, it makes you feel like you're really swinging a huge fucking axe. This can be dialed back or completely removed from the devs side to compensate for the time it takes for packages to be sent back and forth from the client input to the server since you're playing directly from googles servers.
Now, depending on the monetization Google chooses to go with this type of service I can easily see them crashing and burning if handled poorly, but if it was a low monthly subscription cost that gave me access to all their video games it would be amazing.
Google is reportedly working directly with developers on their upcoming games and releases to make sure their titles are compatible and run smoothly on Stadia, the question is as a consumer "how many titles will I have access to?".
I think the people who are crying wolf on this already are a bit dramatic and are concerned about not owning hard copies anymore, they don't see the great things this could introduce in the long run to the gaming world.
#In the end, i'm just happy google is starting the streaming race and I'm excited to see what competition it brings and how we as players will benefit from it.