GDC 2020: Announced Stadia presentations

Destiny

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Jun 22, 2019
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Here is a list of sessions planned around Stadia for GDC 2020 March 16-20. Google is sponsoring conference and gonna have quite big presence.

[**BRINGING DESTINY TO STADIA: A GDC POSTMORTEM (PRESENTED BY GOOGLE)**](https://schedule.gdconf.com/session/bringing-destiny-to-stadia-a-gdc-postmortem-presented-by-google/873927)

A Senior Bungie Developer gives an honest and open recounting of their experience building Destiny 2 for a brand-new platform. From multiplayer testing, graphics tweaking, backend infrastructure, and latency, the Bungie team will share insights into what it took to launch on day one with Stadia with one of the best experiences on the platform.

[**MASTERING CLOUD GAMING: TALES FROM STADIA'S LAUNCH (PRESENTED BY GOOGLE)**](https://schedule.gdconf.com/session/mastering-cloud-gaming-tales-from-stadias-launch-presented-by-google/873929)

Hear from some of Stadia's partners and platform leads on what it took to bring their games to the new platform. Learn about the capabilities of Stadia to build great gameplay experiences across different network conditions and device endpoints, how each developer approached cloud gaming, and more

[**MULTIPLAYER GAME SERVICES WITH GOOGLE CLOUD AND STADIA (PRESENTED BY GOOGLE)**](https://schedule.gdconf.com/session/multiplayer-game-services-with-google-cloud-and-stadia-presented-by-google/873922)

Games provide a wealth of data but determining how best to capture and utilize that data across an organization can be challenging. In these sessions, you will learn about the latest innovations in Google Cloud's analytics capabilities and database solutions while hearing from current gaming customers on how they have successfully implemented these solutions.

[**PORTING SNOWDROP TO VULKAN AND TIPS AND TRICKS FOR STADIA (PRESENTED BY KHRONOS GROUP)**](https://schedule.gdconf.com/session/porting-snowdrop-to-vulkan-and-tips-and-tricks-for-stadia-presented-by-khronos-group/873841)

Carl Johan Lejdfors shares Massive Entertainment's experience of adding Vulkan support to the Snowdrop engine, including similarities and subtle nuances between Vulkan and the existing DX12 render backend. Snowdrop is a fully fledged cross platform engine that takes full advantage of modern hardware, including asynchronous compute, multi-threaded command list generation, and bindless shaders. All of these features map naturally to Vulkan but, as with many things, the devil is in the details. Carl Johan will be joined by Jean-Noe Morissette from Google to cover the first areas Stadia developers should focus on after completing their initial port to get quick performance gains with Vulkan. A session full of useful lessons and tips based on real world developer experience that should not be missed.

[**THE JOURNEY OF BRINGING OUR UNITY GAME TO STADIA (PRESENTED BY GOOGLE)**](https://schedule.gdconf.com/session/the-journey-of-bringing-our-unity-game-to-stadia-presented-by-google/873932)

Join one of the most experienced independent developers in the industry to learn about their journey using Unity to bring their game to Stadia. Learn first-hand how they approached the new platform, what areas of the game were tweaked, the things that were easier than expected and hurdles that needed to be cleared.

[**SUPER CHARGE YOUR GAME'S DISCOVERABILITY (PRESENTED BY GOOGLE)**](https://schedule.gdconf.com/session/super-charge-your-games-discoverability-presented-by-google/873931)

The entire internet becomes your storefront with Stadia. Come learn how to drive discoverability using one of Stadia's most powerful features.

[**THE FUTURE OF GAMING (PRESENTED BY GOOGLE)**](https://schedule.gdconf.com/session/the-future-of-gaming-presented-by-google/873919)

Google Cloud hosts a panel featuring leaders from the gaming industry who will discuss how they are utilizing cloud technology to lead successful businesses today in addition to where they see the industry headed in the future.

And some other sessions that are primarily Vulkan related but can be important for Stadia too:

[**BRINGING VULKAN GRAPHICS INTO THE MAINSTREAM (PRESENTED BY GOOGLE)**](https://schedule.gdconf.com/session/bringing-vulkan-graphics-into-the-mainstream-presented-by-google/873928)

Vulkan 1.2 ushers in the next era for computing and graphics APIs. Learn why developers are eager to shift toward a “Vulkan first” mentality as presenters discuss the key differences between Vulkan and DirectX, the tools and support Google provides for production, and the exciting elements on the 2020 Vulkan Roadmap.

[**RAY TRACING IN VULKAN (PRESENTED BY KHRONOS GROUP)**](https://schedule.gdconf.com/session/ray-tracing-in-vulkan-presented-by-khronos-group/873839)

Join us to hear about the latest developments in Vulkan around standardized ray tracing functionality; the working group will provide an update on the current state of the ray tracing efforts, what this means for the graphics industry, and how you'll be able to take advantage of this technology.

[**VULKAN: THE STATE OF THE UNION (PRESENTED BY KHRONOS GROUP)**](https://schedule.gdconf.com/session/vulkan-the-state-of-the-union-presented-by-khronos-group/873840)

Join us for a fast-paced overview of the state of Vulkan from the point of view of the Vulkan Working Group and the wider ecosystem. We'll look at Vulkan adoption and availability, and see how and where it's being used. We'll review the latest API and language features, including new extensions as well as the new functionality in Vulkan 1.2. We'll hear from LunarG about progress and plans for the Vulkan SDK, and from Google about the latest developer tools for Vulkan on Android. Finally, we'll talk about where Vulkan is going and how developers are helping to drive the future direction of the world's leading cross-platform, close-to-the-metal graphics and compute API.

" This one is also Stadia relevant, it's about the new semantic ML game design tools and it's being presented by one of the stadia labs heads. " credit for this one goes to: baltinerdist

[**MACHINE LEARNING SUMMIT: CREATING GAME AI BY USING MOSTLY ENGLISH, WITH SEMANTIC ML**](https://schedule.gdconf.com/session/machine-learning-summit-creating-game-ai-by-using-mostly-english-with-semantic-ml/870417)

One of the most difficult problems in crafting a believable character AI is accounting for every conceivable interaction the player may have with your character, and the tedious process of creating the glue between the player action and the content you've created for your game. But what if you could use Semantic ML to skip that glue step entirely? What if you could use this tool not just for your AI, but for customizing quests at runtime, based on the choices the player has made in the game so far, or in response to emergent events? In this session, several demos using Semantic ML will be presented, showing how it can be used to quickly prototype and craft an AI and its personality using just a simple spreadsheet, how it could be used in service of an AI Director -- a sort of Dungeon Master of the game that chooses content appropriate to what has transpired so far, and best of all: how a natural language interface that doesn't require intervention from a programmer can allow the developer to solve problems at a higher level of abstraction, using the English language instead of simulation variables, and empower the less technical members of the team to contribute creatively to a game's development.

Misc topics presented by Google:

[**BRINGING GOOGLE'S MACHINE LEARNING TO GAME DEVELOPMENT (PRESENTED BY GOOGLE)**](https://schedule.gdconf.com/session/bringing-googles-machine-learning-to-game-development-presented-by-google/873930)

Learn how Google is approaching Vulkan graphics API development, what the technology is gaining with the 1.2 release, and tools that Stadia is building to help developers approach their work with a "Vulkan-first" mentality

[**DATA ANALYTICS AND DATABASES FOR GAMES (PRESENTED BY GOOGLE)**](https://schedule.gdconf.com/session/data-analytics-and-databases-for-games-presented-by-google/873921)

Games provide a wealth of data but determining how best to capture and utilize that data across an organization can be challenging. In these sessions, you will learn about the latest innovations in Google Cloud's analytics capabilities and database solutions while hearing from current gaming customers on how they have succesfully implemented these solutions.
 

Coatsink

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Jun 22, 2019
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Keep in mind that GDC is not an event for general audiences. There will be technical details rather than exciting consumer announcements.
 

Destiny

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Jun 22, 2019
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But they haven't released a game in *thirty whatever days*. They're not updating the community *to my high standards*. I know they worked on Stadia for years but the last 60 days has really shown them it's better to throw it all away.
 

Destiny

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Jun 22, 2019
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Haters are too stupid to understand technology talks so they claim Stadia is bailing on the common user lol.
 

Wolfenstein

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Jun 22, 2019
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Won't be available on Stadia unless Google switches out all GPUs.

It's coming to Vulkan so PC games can use it on Nvidia Pascal or AMD Navi 2 hardware.
 

Coatsink22

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Jun 22, 2019
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I'm sure someone will, there seem to be a lot developers/tech-oriented folk in this sub-reddit.
 

stadiagames

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Jun 16, 2019
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Two different things, I guess. Google bringing Stadia to GDC is obviously great news. But in the last month (of a service that was "released" two months ago) they released one note. So while they didn't abandon the platform, I believe it's fair to say that no... they are not talking to us.
 

stadiagames

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Jun 16, 2019
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Agree, but without pushing it hard to developers and helping them developers for the platform, there won't be consumer goods aka games.
 

Coatsink

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Jun 22, 2019
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While not an immediate boon, selling Stadia to developers and talking about the benefits of developing for it is exactly how you will end up with more games to play.
 

Coatsink

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Jun 22, 2019
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You don't get games if you don't get developers.

And you don't get new games if you don't get developers who aren't already on Stadia interested in Stadia.

I'd certainly expect E3 which is consumer-facing to have a lot more game-specific news.
 

stadiagames

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Jun 16, 2019
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"Cloud gaming" they got right. Stadia works. That's undeniable. If the session was "Mastering Marketing for Cloud Gaming" or "Mastering a Cloud Gaming Product Rollout" then perhaps, but if they're talking about how the technology underpinning the cloud gaming itself works, then that's different.